Return to site

Sonic 2 Beta 6

broken image


Sonic the Hedgehog 2 Beta (also known as the infamous Simon Wai Prototype) is a widely distributed prototype of Sonic the Hedgehog 2 for the Sega Mega Drive, which features an ton of incomplete zones. It was found by Simon Wai on a Chinese website in 1999. This particular prototype of Sonic the Hedgehog 2 is one of the most popular examples of a prototype video game making its way to the. This is the tune used for the boss in the Beta version of Sonic 2. IT'S BEEN EXTENDED!!!!! Oct 06, 2019 This message was removed in Beta 5 for unknown reasons. The stages have different palettes to the ones used in the final, though the palettes for Stages 1, 3, and 5 were eventually reused for Stages 2, 5, and 7 respectively. These palettes are also in Betas 4 and 5, but the stages use their final palettes from Beta 6 onwards. It got its way onto a site called retrogames.cc quite quickly too i use this emulator alot, seriously if you wanna play the classic sonic games, or relive sonic advance or rush, then thats the place for u.

Sonic QX opens the doors that were once long closed.
Rom Editors specialising around Sound or Music, SonicQX A score counter is present in 2-player mode. #platformer Follow SRB2: Website / Twitter / Discord. compress.txt: 10KB Brett Kosinski A technical (too technical!) If Tails gets hurt, he can lose rings for Sonic. The 16-bit Audiophile Project High quality videogame soundtracks for retrogaming fans.
guide to the compression used in Sonic 2. And it worked!
To quote Saxman: Word File Viewer: Allows you to view word files even if you don't own Word. So I downloaded Hex Workshop (which .hack//zero had suggested using) and tried copying the data across. Breaking down the barriers for one last time, Saxman released Sonic QX to combine his love for music and his former love for the hacking scene. Hivebrain had also pointed out that copying the data would cause some compressed graphics to be overwritten, so this is what had caused the problem. Home; 3-D Dinosaur Adventure ( DOS / Yamaha YM3812 ) Aa-MortalKombat Dummy Test; Aero Blasters; Agony Soundtrack ; Aladdin; Alien 3; Alien Breed Special … Image
View issues / View source. Click to Enlarge. Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame inspired by the original Sonic games of the 1990s. This software is licensed under GNU General Public License Version 2. The incredibly old predecessor to Sonic QX, the Sonic Sound Editor can perform basic functions like editing the tempo and replacing the Sega PCM sound with support for both Sonic 1 and Sonic 2 Final. Once this information is put into the final ROM, you can begin modifying the music'. Sonic 2 Beta Music Porter If Tails jumps and hits an enemy in just a few frames after Sonic dies, the score will continually increase until the fade-out.
Definately worth the time but be sure to read the instructions carefully. Similarly, the Nick Arcade and Simon Wai versions use Sonic 1's serial code, while all the Beta builds have Sonic 2's serial code.
Music Porter v1.0 released! And if you think it can't be better, then just wait for the C/C++ and ASM reconstructed version to come out. Music Porter v1.0 *FIXED*: Port you're modified Sonic 2 Beta music across to Sonic 2. Sonic 2 Beta Music Porter : SSRG MAIN PAGE : A fairly simple application that transfers music data from Sonic2 Beta to Sonic 2 Final, for immediate use with Sonic QX. Apparently, it works very well - for more precise information on what the program does specifically, go here. He commented that it said this in Saxman's Sonic 2 Hacking Guide.. 'Music is a great interest to many people. With this info I simply copied that block from the Beta to the Final. Tails Glitchiness. It comes with a very detailed and easy to understand manual that will be with you whenever you get stuck. Hex Workshop: Very powerful Hex Editor, though it's Shareware :(. This powerful 32-bit Windows program allows you to import General MIDI information into the game so that you can listen to the type of music that you want in the game. Sonic QX however, isn't perfect, and can only edit music in the Sonic 2 Beta rom.
Has information that allows you to edit music with a hex editor! *NOW FIXED* - A library problem stopped this working on system's other than mine.
Now with a Windows Interface! Below is a list of Guides and Utilities avaliable to download.
Now with Windows Frontend! A technical (too technical!)
guide to the compression used in Sonic 2. ymx.txt: 4KB Saxman A guide to … This doesn't mean that you can't put your own midis into Sonic 2, but you will need to port the Sonic 2 beta music into the ROM instead since that doesn't use compression.
Contributors: mazmazz / heyjoeway / Jimita. Click to Enlarge. Check the manual for information about the new features in Build 15. Sonic and Tails also share the same scores.
Saxman. Sonic QX however, isn't perfect, and can only edit music in the Sonic 2 Beta rom.
Sonic and Tails share the ring counter in 2-player mode.
Sonic One Music Editor.
In addition, you can dump the drum samples from the game into WAV files, modify the voices (also called 'patches' or 'instruments') to make them whatever you want them to be, and you can modify basics like tempo and pitch. High quality Sonic the Hedgehog 2 ( Mega Drive / Genesis ) Soundtrack in high resolution FLAC (Free Lossless Audio Codec) Skip to content. Sonic QX Build 15 is now avaliable at the utilities page!
SQX even boasts limited MIDI importing ability. Handy for reading the SQX manual :).
2-player mode still uses the same music as 1-player mode, like all prototypes before CENSOR. A very good program indeed, should you take the time to familiarise yourself with everything. Updates Sonic QX Manual Revision 2: New version of the Sonic QX manual! Music Porter v1.0 *FIXED*: Port you're modified Sonic 2 Beta music across to Sonic 2. This is my progress so far.
This utility allows saving directly to the rom, simple and straightforward. Now with Windows Frontend! A fairly simple application that transfers music data from Sonic2 Beta to Sonic 2 Final, for immediate use with Sonic QX. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. This is a beta of Sonic the Hedgehog 2, the beta is similar of Simon Wai Prototype, but trying completing the zones to 100%. Understand that SQX's current release (Build 15) is still quite early and Saxman has promised a re-written and more easily accessable version: Saxman: Music has been one aspect of Sonic games that has remained virtually untouched. To fix it he suggested that pointers from the palette load cues should be removed. Unfortunatly lacks some of the more advanced features of music editing - hopefully an update can rectify this. New Revision of the Sonic QX manual released! Menu. At the time I didn't understand what this meant, so I blagged my way through and simply used Nemesis' guide to find that the overwritten data was between F0160 and F1E06. Click to Enlarge. Well sort of.. Emerald Hill, Hill Top, and Metropolis all crashed when you selected them in the level select. So, to port the Sonic 2 beta music into the final ROM, simply copy everything from 0EC000 to 0FFFFF. Sonic QX, as you've probably guessed, is a music editor for Sonic2 beta with incredible (and somewhat unused) power to completely change the music in-game. It supports the beta version of Sonic 2. The reason is due to the compression used. Sonic 2 Hacking Guide written by Saxman. It should be noted, however, that people with Windows NT based PC's are unable to run it due to the purely dos interface. Guides: SHaCguide.zip: 1,073KB Saxman Sonic 2 Hacking Guide written by Saxman. What I really wanted to do next however was to replace the entire soundtrack to the final Sonic 2 with my own score, which meant I somehow had to port the music from Sonic 2 Beta to the Final. This is one of the difficult areas of the Sonic 2 ROM. And this time Emerald Hill worked, but the Intro and End of Act music had been corrupted. Voicexhg.txt guide added to the utilities page. A guide to the YMX file format used in Sonic QX. Has information that allows you to edit music with a hex editor! Currently, Sonic Music editing isn't as common as graphics or level editing, however it's popularity is increasing since the release of. Apparently, it works very well - for more precise information on what the program does specifically, go here.
Image After posting a message on the Sonic 2 beta messageboard, I was told by Hivebrain that I had to port offset 0EC000 to 0FFFFF from the BETA to the Final. Sonic Sound Editor Currently, Sonic Music editing isn't as common as graphics or level editing, however it's popularity is increasing since the release of Sonic QX, a fully fledged music editor written by Damian Grove, a.k.a. Welcome to this small corner of the SRZ, where I provide information and utilities that help you edit music in Sonic 2, as well as the latest version of my ROM hack, Sonic2 Alternative Soundtrack and Music Porter, a program that ports music from Sonic 2 Beta to Sonic 2 Final. SOME is a fairly new and ongoing addition to the Music hacking scene, boasting advanced voice editing for Sonic 1. This project allows you to play SRB2 on your web browser, including iPhone and iPad. Image Tails still uses Sonic's life icon in the 2-player mode. Check the utilities page! Sonic QX BUILD 15: Import your own MIDI files into Sonic 2 Beta ROM.

Udo Dirkschneider Net Worth,Davide Ancelotti Wikipedia,It's My Island Braveheart Gif,Next Gauntlet Bike Parts,Blue Moon Abv,Sal Barone Wikipedia,Polska Klinika Manchester Eccles Cennik,Aventura 1 Workbook Answers Pdf,Xtra Boost Wifi,Where Is Tawny Little Now,Sicario 3 Netflix,New Haven County Roblox Leaked,Easy Pattern Lock Images,Devil Survivor Overclocked Endings,130 Remèdes Oubliés Des Grandes Civilisations Pdf,Chausie Vs Bengal,Nfpa 13 Occupancy Hazard Classifications Pdf,The Curse Of Skinwalker Ranch Episode 6,Union Asteroid In Synastry,Constantine 2 Sortie,New Deal Essay Outline,Kaye Vassell Age,Hcps School Calendar,Parker 2300 For Sale,Jojo Moyes Giver Of Stars,Comic Con 2021 Nyc,Vicks Speed Read Thermometer Manual,Assassin Bug California,Wes 201 Light Blue Round Pill,Tag Game Unblocked,Is Uriel A Girl Name,Nepali Teej 2020,Ark Paracer Health,Ryan Drescher Death,Old School Hip Hop Djs,How To Make A Rope Swing Into A Lake,Thelma Todd Measurements,All Rise Movie Dvd,Trixie Mattel Brother,5700 Xt Davinci Resolve,Stouffer Short Ribs,Haunted Houses Near Columbus, Ga,Crowd City Poki,What Side Of The Face Was Mayella Ewell Bruised On,Mohair Fabric Remnants,Can You Import A Gpx Route Into Strava,Ej Johnson Parents,Upstanding Citizen Synonym,Solar Panel Model Sb1w5s,How Old Is Bobby Seale Now,Shimano Groupsets Best To Worst,Callista Gingrich Salary,Osrs Champion Scroll,Requiem Arrow Yba,Xiao Zhan Studio,Altered Meaning Dog,Cobra Pose Variations,Kart For Sale,George Strait Granddaughter Pictures,Bmw Back Seat Fold Down,Snowrunner How To Invite Friends,Magpul 300 Win Mag Magazine 10 Round,Mariz Umali Baby,Devil Survivor 2 The Animation English Dub,Motobug In Sonic 1,Metis Sash How To Wear,Pavel Kashin Parkour Video,Vautour Discount Code,Korey Wise Family,Fix Parallelism Sentences,How To Avoid Duplicate Lol Dolls,Demolition Tenders Nsw,Virgo Horoscope Sign,Physical Science Concepts In Action Pdf Answer Key,Roborock S5 Mods,Gun City Explained,Viking Banner Minecraft,Roblox Rogue Lineage Trello,Kim Bokamper, Wife,Willy Russell Interesting Facts,Marco Zappacosta Wikipedia,Browning Bps 10 Gauge Magazine Extension,How Tall Is Abomination In The Incredible Hulk,Flooring Trends 2021,Mother Daughter Songs List In Tamil,Jared Greenberg Mike Greenberg,Galveston Hurricane 1900 Survivor Stories,Holden Ute Uk Importers,Chris Gleason Erik Larson,How Do I Contact Dhl Canada,Diamond Mind Baseball Strategy,Portmeirion Mantle Clock,Blue Fawn Chow Chow,Eco Challenge Casting,

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Sonic 2 Beta 6
< Proto:Sonic the Hedgehog 2 (Genesis)

This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis).

Sonic

This prototype is documented on Hidden Palace.

The CENSOR Prototype of Sonic the Hedgehog 2 was originally released by the scene group CENSOR on November 9, 1992, about two weeks before the final game's release. The build was quickly forgotten in favor of a dump of the final game by fellow group MAGICAL, partly because at the time nobody wanted pre-release builds of games (yes, really). It wasn't until February 14, 2019 that the build was rediscovered by drx and Evilhamwizard before subsequently being released through Hidden Palace.

The eventual release of the September 14th/Gamesmaster prototype would confirm the CENSOR build was one of the first three Betas, which weren't found in the Sega QA Archives.5

Download Sonic the Hedgehog 2 (CENSOR prototype)
File:Sonic The Hedgehog 2 (CENSOR Prototype Hack).bin (1 MB) (info)
  • 1General Differences
  • 2Zone Differences

General Differences

Sonic 2 Beta Online

  • The ROM's header was edited to make it easier to identify in a copier, with the most notable change being that the serial code was changed to Wani Wani World's, and an additional intro being added. The download above has been modified to remove these changes and restore the ROM to its original state.
  • The Sega screen has since been changed to the final.
  • Tails is always called Miles regardless of the region.
  • The title screen and level select remains identical to previous builds, though selecting '2 PLAYER VS' sends the player to the proper 2-player level select.
  • For some strange reason, edit mode has been disabled and only debug information appears. Use Pro Action Replay (PAR) code FFFE09:0001 to activate edit mode.
  • Path swappers (which are used by the engine to switch Sonic onto another plane) are no longer visible in Debug Mode, like the final game.
  • The way slope collision works in this build is different compared to Beta 4, as Sonic acts like he's standing on flat ground when he's standing on a slope. The collision is also less lenient, as Sonic gets crushed in areas he can't in the final game (e.g.: Under Chemical Plant's tubes).
  • Something bugged the death function, as the screen no longer locks when you die. This wasn't fixed until Beta 6.
  • The infamous Sonic 1 spike behaviour (where invulnerability frames after being hurt don't function) is still present, something that wasn't changed until Beta 5.
  • Act results have a period between 'Act' and '1/2'. For unknown reasons, this extra detail was removed in the final.

2-Player Mode

Nearly complete, with only a few bugs left:

  • Tails' shield doesn't display.
  • Eggman monitors don't harm the players yet. Fixed in Beta 6.
  • If either player gets a Time Over, the stage will reset and then immediately go to the results screen. This sets their score, time, ring, total ring, and item box numbers to what they were the last time they hit a checkpoint - or, if they never hit a checkpoint, to zero. Fixed in Beta 6.
    • Getting a Time Over in 2-Player will play music track $8F, which was the Game Over track in Sonic 1, but is now the Wing Fortress theme. This is odd considering every other Game/Time Over screen properly plays $9B.
  • The results screen for the 2-Player Special Stages always shows Special Stage 4, regardless of which one you just played. This was fixed in Beta 6.'
  • There's no countdown if a player passes the signpost.

Super Sonic

Super Sonic has been partially worked on since September 14th, but is still far from completion. Download corel draw 12 terbaru full version gratis.

  • In previous builds the character could activate Super Sonic by placing a '?' monitor in Debug Mode, but since it has been removed, cheats are required. Use Pro Action Replay (PAR) code FFF65F:0001 to enable the Super Sonic palette, FFFE19:0001 to enable the Super Sonic sprites and increased jump height, and FFB02B:0006 to enable invincibility and Speed Shoes.
  • Super Sonic still has no underwater palette. This was partially fixed in the final game when Sonic transforms above water, but transforming underwater still causes Sonic to use the above water palette.
  • Super Sonic doesn't produce any sparkles while going fast.
  • The increased speed and acceleration are not enabled (this is set by the transformation sequence in later builds), but the player can get the increased speed/acceleration if they either get a Speed Shoes monitor and let it expire, or go into the water and then jump back out.
  • If Super Sonic is about to drown and then gets out of the water, the invincibility music will play.

Zone Differences

Sub-Pages

Sky Chase & Wing Fortress
A little was done between builds.
Death Egg and Hidden Palace
Are you down yet?

Chemical Plant Zone

  • This is the final build to have hexagonal loops, they were changed to be fully square as running on them causes Sonic to die.

Casino Night Zone

Sonic 2 Beta 6

An unreachable 10-ring monitor is present in Casino Night Act 2 below the ground near the start, which was removed in Beta 5.

Metropolis Zone

  • Finishing Metropolis Act 2 takes you directly to Sky Chase instead of Metropolis Act 3. If you use the level select to play Metropolis Act 3 and then finish it, the game will take you to Aquatic Ruin Act 1.

Special Stages

Rom

Sonic 2 Beta 6 0

Significantly further along than September 14th, but still incomplete.

Sonic 2 Beta Debug

  • Like the previous build, Special Stages take a long time to load. Read the September 14th page for more info.
  • Rings were removed at the end, as they flashed rainbow due to the palette change.
  • After the first round of a Special Stage in 2-Player Mode, the 'Most Rings Wins!' message changes to 'Win Twice Win All!'. This message was removed in Beta 5 for unknown reasons.
  • The stages have different palettes to the ones used in the final, though the palettes for Stages 1, 3, and 5 were eventually reused for Stages 2, 5, and 7 respectively. These palettes are also in Betas 4 and 5, but the stages use their final palettes from Beta 6 onwards.
CENSOR-Beta 4Beta 6-Final
Download
< Proto:Sonic the Hedgehog 2 (Genesis)

This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis).

This prototype is documented on Hidden Palace.

The CENSOR Prototype of Sonic the Hedgehog 2 was originally released by the scene group CENSOR on November 9, 1992, about two weeks before the final game's release. The build was quickly forgotten in favor of a dump of the final game by fellow group MAGICAL, partly because at the time nobody wanted pre-release builds of games (yes, really). It wasn't until February 14, 2019 that the build was rediscovered by drx and Evilhamwizard before subsequently being released through Hidden Palace.

The eventual release of the September 14th/Gamesmaster prototype would confirm the CENSOR build was one of the first three Betas, which weren't found in the Sega QA Archives.5

Download Sonic the Hedgehog 2 (CENSOR prototype)
File:Sonic The Hedgehog 2 (CENSOR Prototype Hack).bin (1 MB) (info)
  • 1General Differences
  • 2Zone Differences

General Differences

Sonic 2 Beta Online

  • The ROM's header was edited to make it easier to identify in a copier, with the most notable change being that the serial code was changed to Wani Wani World's, and an additional intro being added. The download above has been modified to remove these changes and restore the ROM to its original state.
  • The Sega screen has since been changed to the final.
  • Tails is always called Miles regardless of the region.
  • The title screen and level select remains identical to previous builds, though selecting '2 PLAYER VS' sends the player to the proper 2-player level select.
  • For some strange reason, edit mode has been disabled and only debug information appears. Use Pro Action Replay (PAR) code FFFE09:0001 to activate edit mode.
  • Path swappers (which are used by the engine to switch Sonic onto another plane) are no longer visible in Debug Mode, like the final game.
  • The way slope collision works in this build is different compared to Beta 4, as Sonic acts like he's standing on flat ground when he's standing on a slope. The collision is also less lenient, as Sonic gets crushed in areas he can't in the final game (e.g.: Under Chemical Plant's tubes).
  • Something bugged the death function, as the screen no longer locks when you die. This wasn't fixed until Beta 6.
  • The infamous Sonic 1 spike behaviour (where invulnerability frames after being hurt don't function) is still present, something that wasn't changed until Beta 5.
  • Act results have a period between 'Act' and '1/2'. For unknown reasons, this extra detail was removed in the final.

2-Player Mode

Nearly complete, with only a few bugs left:

  • Tails' shield doesn't display.
  • Eggman monitors don't harm the players yet. Fixed in Beta 6.
  • If either player gets a Time Over, the stage will reset and then immediately go to the results screen. This sets their score, time, ring, total ring, and item box numbers to what they were the last time they hit a checkpoint - or, if they never hit a checkpoint, to zero. Fixed in Beta 6.
    • Getting a Time Over in 2-Player will play music track $8F, which was the Game Over track in Sonic 1, but is now the Wing Fortress theme. This is odd considering every other Game/Time Over screen properly plays $9B.
  • The results screen for the 2-Player Special Stages always shows Special Stage 4, regardless of which one you just played. This was fixed in Beta 6.'
  • There's no countdown if a player passes the signpost.

Super Sonic

Super Sonic has been partially worked on since September 14th, but is still far from completion. Download corel draw 12 terbaru full version gratis.

  • In previous builds the character could activate Super Sonic by placing a '?' monitor in Debug Mode, but since it has been removed, cheats are required. Use Pro Action Replay (PAR) code FFF65F:0001 to enable the Super Sonic palette, FFFE19:0001 to enable the Super Sonic sprites and increased jump height, and FFB02B:0006 to enable invincibility and Speed Shoes.
  • Super Sonic still has no underwater palette. This was partially fixed in the final game when Sonic transforms above water, but transforming underwater still causes Sonic to use the above water palette.
  • Super Sonic doesn't produce any sparkles while going fast.
  • The increased speed and acceleration are not enabled (this is set by the transformation sequence in later builds), but the player can get the increased speed/acceleration if they either get a Speed Shoes monitor and let it expire, or go into the water and then jump back out.
  • If Super Sonic is about to drown and then gets out of the water, the invincibility music will play.

Zone Differences

Sub-Pages

Sky Chase & Wing Fortress
A little was done between builds.
Death Egg and Hidden Palace
Are you down yet?

Chemical Plant Zone

  • This is the final build to have hexagonal loops, they were changed to be fully square as running on them causes Sonic to die.

Casino Night Zone

An unreachable 10-ring monitor is present in Casino Night Act 2 below the ground near the start, which was removed in Beta 5.

Metropolis Zone

  • Finishing Metropolis Act 2 takes you directly to Sky Chase instead of Metropolis Act 3. If you use the level select to play Metropolis Act 3 and then finish it, the game will take you to Aquatic Ruin Act 1.

Special Stages

Sonic 2 Beta 6 0

Significantly further along than September 14th, but still incomplete.

Sonic 2 Beta Debug

  • Like the previous build, Special Stages take a long time to load. Read the September 14th page for more info.
  • Rings were removed at the end, as they flashed rainbow due to the palette change.
  • After the first round of a Special Stage in 2-Player Mode, the 'Most Rings Wins!' message changes to 'Win Twice Win All!'. This message was removed in Beta 5 for unknown reasons.
  • The stages have different palettes to the ones used in the final, though the palettes for Stages 1, 3, and 5 were eventually reused for Stages 2, 5, and 7 respectively. These palettes are also in Betas 4 and 5, but the stages use their final palettes from Beta 6 onwards.
CENSOR-Beta 4Beta 6-Final
(Source: Hidden Palace, TCRF original research)
Retrieved from 'https://tcrf.net/index.php?title=Proto:Sonic_the_Hedgehog_2_(Genesis)/CENSOR_Prototype&oldid=850330'




broken image